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Delve in the depths of dangerous caves to find and retrieve precious gold, armed only with the ability to pick things up and a pick-up truck! Made in 48 hours using Pico-8.

Find the Pico-8 cartridge and source code here.

Find the Ludum Dare page here!

StatusReleased
PlatformsHTML5, macOS, Linux
Rating
Rated 4.0 out of 5 stars
(3 total ratings)
AuthorIsogash
GenrePlatformer
Made withPICO-8
Tags8-Bit, Action-Adventure, Difficult, Ludum Dare 40, Open World, PICO-8, Singleplayer, weird
Average sessionA few minutes
LanguagesEnglish
InputsKeyboard
LinksLudum Dare

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Click download now to get access to the following files:

findgold_win.zip 846 kB
findgold_linux.zip 472 kB
findgold_mac.zip 1,023 kB

Comments

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This game is a masterpiece 10/10

The concept is fun and exciting at first. I stopped at stage five because the challenge  started to feel overly reliant on negotiating with an uncomfortable/imprecise control for picking up and throwing objects. It's in the awkward space between being a tight/precise puzzle game and a fluid platformer.

(+1)

Thanks for the comment. The pickup detection hitbox was meant to be replaced with some something a little more intuitive but I didn't get around to it by the end of the 48 hour deadline. Do you mean the 4th stage? If so, that was the stage that I had the least time to iterate. In a full version of the game, I wouldn't increase the difficulty so quickly and would instead be looking to introduce new enemies and items to vary the challenge.

(+1)

Oh hey, I more or less had the same issue. The concept is pretty fun, and I liked how the first level made you realize the different mechanics very quickly (pushing, grabbing, etc). Didn't expect to die when I accidentally tossed a block the wrong way, which surprised me, but then it quickly became frustrating. Overall a pretty fun game for what it was, though

Yes, it is a rather frustrating game and not always deliberately. I felt like that helped it fit with the Ludum Dare theme "the more you have the worse it is" but in a remake I would dial it back a bit and improve the controls (and level design!)

Oh yeah, it's absolutely great for what it is. I have no doubt you would've polished it up if time allowed.